![]() Initially announced in 2014 with a memorable trailer, the game was being handled by Yager Development until the team was replaced by Sumo Digital in 2015. ![]() This long-anticipated follow-up to Techland’s original adventure has had quite the journey over the last few years. I tried dozens of different weapon combinations over my five or so hours, and it always felt fun to see zombies go flying or get blasted apart by different attacks. The Flesh system implemented by the developers means every weapon does gruesome damage whenever it hits, shattering bone, severing limbs, and skewering individual organs. There are also guns, but these are treated as rarer options that are best not to use unless you're about to be overrun. Sure, you can use a machete, but an electrified sword is even better. The combat system is built around backing up this idea, allowing you to improve a wide range of blades, hammers, crowbars, axes, and more that you find scattered around. This means that you always need to think on your feet and carefully examine the environment in order to succeed. For instance, a Burning Zombie won't be damaged by any kind of fire. Different kinds of zombies have different strengths and weaknesses. Zombies can be soaked in water and then electrocuted, covered in gasoline and set on fire, or simply doused in acid and melted. There's a wide range of status effects to take advantage of. I went with Amy for my time with the game, using her speed to evade larger threats and trying to maneuver zombies in order to take advantage of the environment. The system is simple, but it helps keep each character feeling distinct while still allowing for a bit of overlap and experimentation. ![]() You could gain health back from dodging an attack, but you can also choose to do extra damage with a flying kick. For instance, some characters can dodge enemy attacks, but after unlocking the right Skill Card, you might prefer to block instead.
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